Hey there 👋
I'm Athang Gupte
Game Engine Developer & Software Engineer
Passionate computer scientist with a track record of innovation and excellence in both gaming and real-world applications. From revolutionizing animation technology at PlayStation's Santa Monica Studio to creating a 3D game engine from scratch, I thrive on pushing the boundaries of technology with code.
⚡ Highlights ⚡
GPU Cloth Simulation in Vulkan Compute Shader
Image-based PBR Renderer for Refractive Glass
Bloom Post-processing Effect
Bloom postprocessing effect
NVIDIA PhysX 3.4 Integration for Real-time Physics Simulation
My latest projects </>
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