Profile
Education
2022 to 2024
University of Southern California
Master of Science, Computer Science
Los Angeles, CA, USA
2017 to 2021
Pune Institute of Computer Technology
Bachelor of Engineering, Computer Science
Pune, IndiaExperience
May 2023 to Aug 2023
PlayStation Santa Monica Studio
Gameplay Programmer Intern
Los Angeles, CA, USA- Enhanced the animation tool with support for creating, editing, saving, and applying Event Tag Collections, streamlining metadata management for animations and improving collaboration among animators.
- Developed a 2-bone IK node in the animation graph blending tool within a tight 1-week timeframe, providing explicit control over procedural animation blending, ultimately enhancing the usability of the IK system.
- Contributed to the improvement of animation debugging capabilities in Santa Monica's in-house engine for an upcoming AAA title following the success of God of War Ragnarok.
Jul 2021 to Jul 2022
RackWare Technologies
Software Engineer
Pune, India- Engineered custom scripts for AWS, Azure, GCP, IBM Gen2, and Oracle cloud platforms to systematically retrieve pricing data and calculate the deployment costs of virtual machines based on OS, RAM, bandwidth, and add-ons.
- Implemented a feature enabling cost comparisons across multiple cloud providers, optimizing decision-making processes for deploying groups of virtual machines.
- Collaborated with a dynamic team of 5 engineers to bolster the performance and reliability of the cloud migration and disaster recovery suite, addressing and resolving over 25 critical issues.
Apr 2020 to Jul 2020
IoTIoT
Embedded Software Engineer Intern
Pune, India- Spearheaded the development of APIs for CoAP and AMQP protocols within ShunyaOS, enhancing connectivity and expanding the functionality of IoT devices.
- Played a pivotal role in future intern training, designing a comprehensive curriculum on ZeroMQ and AMQP protocols and their APIs, fostering knowledge transfer and skill development within the organization.
- Contributed to the deployment of an Analog-Digital Conversion API for STM32 and CC2541 microprocessor families, further solidifying the cross-platform compatibility and versatility of IoTIoT's solutions.
Skills
Languages and Frameworks
- C++ 11/17/20
- C
- Python
- C#
- Lua
- Java
- OpenGL
- Vulkan
- MPI
- OpenMP
- CUDA
- WinForms
- ReactJS
- node.js
- Qt
- SQL
- MongoDB
Tools and Applications
- Git
- Perforce
- Jenkins
- JIRA
- Unity
- Unreal Engine 4
- Maya (Tool + SDK)
- Android Studio
- Visual Studio